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Rival Species (Half Life)

der_nebulus

der_nebulus
Persönlich bekannt
Zockerclub
Über 18 Jahre alt!
In the far distant future of the 40th millenium behind the stars there is only war. Enter the universe of WARHAMMER 40,000 and play a mighty warrior for one out of an ever growing list of RIVAL SPECIES.

This mod for Half-Life will plunge You deep into the raging battle for honor and ancient artefacts. Your weapons and equipment will be the best that Your species can afford and you can make use of any vehicle that the situation allows. You will fight in a team and encounter Your opponents on various different locations or even during a breathtaking campaign for the domination of Your clan.

Hell awaits, and it aint patient! So get suited up and step into the depth of this experience!

Es gibt drei Spielmodies:

The ARENA mode is designed for players daring enough to challenge their opponents with close combat weapons only.
Here you can test your favourite WH40K characters in contest with the other races and only the strongest, most cunning and fierce warriors will survive. This gameplay mode is obviously quite unrealistic, but it is astonishingly fun to defeat your opponents over and over in the ARENA. You will recognize ARENA maps by their prefix rs_ar_mapname.

The game mode CAPTURE THE ARTEFACT, identified by the prefix rs_ca_mapname, is a bit like the well known mode called capture the flag.
Two teams combat each other for the control of a single or even multiple ancient artefacts. This artefact can be any kind of object that is of incredible value to the fighting teams,like an ancient book, a flag or a spiritstone. Each player has to fight as hard as he can otherwise the opponent team might capture the artefact and thereby win the battle. If a player is lucky and gets his hands on the arefact his team must ensure that the artefact safely reaches the capture zone. While fighting for the artefact losses must be kept minimal, because even though capturing an artefact may be important, losing an entire divison of Space Marines to reach this goal is unacceptable. The Rival Species specific system of spawnpoints applies also to this gameplay mode: Every player receives a certain amount of spawnpoints from which he can choose his class and equipment. Saving spawnpoints beyond the cost of his equipment will entitle the player to a single or even multiple respawn(s), but once spawnpoints are used up a player may not respawn and his team will be lacking vital support!

The game mode DIRECT CONFRONTATION is the most straightforward of all Gamemodes.
Anyone familiar with Team Deathmatch will instantly understand the concept. In DIRECT CONFRONTATION mode, marked by the map prefix rs_dc_mapname, the players fight for their races' survival in combat. Their goal is to completely eleminate the opposing team(s) while losing as few lives as posssible. As usual in Rival Species, players receive a certain number of spawnpoints which allow them to choose their weapons and equipment. Upon death players may qualify for a respawn, depending on the number of spawnpoints remaining in their pool. The last team standing is the winner! Even though this game mode is extremely simple, it can be fast paced and very enjoyable.

Screenshot:
rs_dc_cannon0000.jpg


Rival Species Hompage
 
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