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Generalspack 2.1 MOD für ZH

der_nebulus

der_nebulus
Persönlich bekannt
Zockerclub
Über 18 Jahre alt!
Info:
Units:

From the original Modern Warfare General Mod:


M1 Abrams tank
Weapon damage: High
Speed: Fast
Cost: 1000
Prerequisites: General's promotion, War Factory
Comments: This is the best tank unit in the game. High cost, but well worth it

M113 APC
Weapon damage: Low
Speed: Very Fast
Cost: Low
Prerequisites: War Factory
Comments: Carries 3 infantry, weak armor

M901 APC
Weapon damage: Medium
Speed: Very Fast
Cost: Low
Prerequisites: War Factory
Comments: Carries 3 infantry, weak armor

LTVP-7
Weapon damage: Low
Speed: Medium
Cost: Medium
Prerequisites: War Factory
Comments: Amphibious, weak armor, carries 10 infantry

M2 Bradley
Weapon damage: Medium
Speed: Medium
Cost: Medium
Prerequisites: War Factory
Comments: Carries 9 infantry, also has a TOW launcher

UH-60 Blackhawk
Weapon damage: Low
Speed: Fast
Cost: High
Prerequisites: Supply Center
Comments: Carries 12 infantry, can combat drop

UH-60 Medevac
Weapon damage: N/A
Speed: Fast
Cost: Medium
Prerequisites: General's Promotion, Supply Center
Comments: Automatically heals wounded soldiers in a certain radius
Can only produce 1 at a time
Cleans up radiation and toxins

M88 Recovery Vehicle
Weapon damage: N/A
Speed: Slow
Cost: Low
Prerequisites: General's Promotion, War Factory
Comments: Automatically heals vehicles in a certain radius
Can only produce 1 at a time

M270 MLRS
Weapon damage: High
Speed: Slow
Cost: Medium
Prerequisites: General's Promotion, War Factory
Comments: Great for destroying bases

M55 Sheridan
Weapon damage: High
Speed: Medium
Cost: N/A
Prerequisites: General's Promotion, Command Center
Comments: Air droppable tank

M60 Patton
Weapon damage: Low
Speed: Medium
Cost: Low
Prerequisites: General's Promotion, War Factory
Comments: Half as expensive and half as powerful as the M1

Airborne Rangers
These are the same as regular rangers, exept they become elite when you aquire the
82nd Airborne promotion

Other Additions:

82nd Airborne upgrade through the promotion screen enables all airborne units
to start off elite

Paradrop 1: 5 Rangers
Paradrop 2: 10 Rangers
Paradrop 3: 3 M55 Sheridans, 9 rangers
Note: To all you realism freaks, I know that Sheridans can't actually carry
infantry, but they come out of the plane loaded with 3 airborne rangers
each. You can then evacuate them, and have a little airborne force of
infantry and tanks. This is the only way I could figure out how to get
infantry and vehicles to drop out of the same airplane

Airfields only cost 2000 dollars, but the only unit you can produce there is the Comanche.

I created a whole new Bradley model from scratch. The one in my original Blackhawk
mod was my first ever model, so it had a few bugs.

Changes:

Adjusted the M1 Abrams price to 1800

LTVP-7 now looks right when it is in the water

Paradrop 2 now drops 3 British Fox Recon vehicles

New units for this mod:

Modern Warfare General: All of the units listed above, plus these:

AH-64 Apache Lonbow:
Cost: 1500
Move: Fast
Armor: Same as the Comanche
Weapons: Hellfire ATGM missiles, and can attack air units with 20mm cannon
Produced at: Air Field
Comments: Basically the Comanche from the original game, with a different body,
and can attack other air units.

RAH-66 Comanche:
Cost: 1700
Move: Fast
Armor: Weak
Weapons: 40mm cannon, can attack air and ground units
Produced at: Air Field
Comments: Think STEALTH

AH-1 S Cobra
Cost: 1000
Move: Fast
Armor: Weak
Weapons: Weaker weapons and missiles than the Apache, can't attack other air units.
Produced at: Air Field

Gepard
Cost: 800
Move: Medium
Armor: Weak
Weapons: Anti-air and infantry, fairly strong
Prerequisites: Air Field

Fox Recon Vehicle:
Cost: N/A
Move: Fast
Armor: Weak
Weapons: 30mm auto cannon, pretty weak
Prerequisites: General's promotion
Comments: This vehicle comes out in groups of 3 on Paradrop #2

M48A5 Flame Tank:
Cost: 1100
Move: Slow
Armor: Medium
Weapons: Flamethrower!! mainly anti-infantry
Prerequisites: Strategy Center]

LAV-25:
Cost: 1100
Move: Medium
Armor: Medium
Weapons: 25mm auto cannon, medium strength
Prerequisites: Amphibious training, under generals promotion
Comments: Amphibious

Jaguar tank destroyer:
Cost: N/A
Move: Slow
Armor: Strong
Weapons: Extremely powerful javelin ant-tank missile
Comments: This is a special unit that you only get through capturing a
tech reinforcement pad.

FCS Laser Gattling Tank:
Cost: 2000
Move: Medium
Armor: Strong
Weapons: Very powerful gattling laser weapon
Prerequisites: War Factory, Strategy Center, Generals Promotion

Iraqi General:

2S3:
Cost: 1200
Move: Slow
Armor: Medium
Weapons: Self-propelled artillery gun, about the same damage as the
USA fire base

BRDM:
Cost: 800
Move: Fast
Armor: Low
Weapons: Basic machine gun turret
Prerequisites: Arms dealer
Crate upgrades: No, but gets veteran upgrade through Generals promotion
Carries 2 infantry

BRDM SA-9 version:
Cost: N/A
Move: Fast
Armor: Low
Weapons: Anti-air missile launcher
Prerequisites: Upgrade through black market
Comments: You get this vehicle by upgrading the regular BRDM
Carries 2 infantry

Scorpion light tank:
Cost: 600
Move: Medium
Armor: Weak
Weapons: Weak main gun
Prerequisites: Arms dealer
Crate upgrades:
Upgrade 1: Stronger main gun
Upgrade 2: 2 missile racks on top of turret
Comments: No, this isn't the tank from the game, there is actually a tank called
the Scorpion that was developed by Britain, but is now used primarily
by third-world countries

MT-LB:
Cost: 900
Move: Slow
Armor: Medium
Weapons: Basic machine gun
Crate upgrades:
Upgrade 1: Fires anit-air missiles
Upgrade 2: Fires toxin stream (think toxin tractor)
Comments: Carries 3 infantry

BTR-60:
Cost: 900
Move: Medium
Armor: Very weak
Weapons: Basic machine gun
Crate upgrades: N/A
Comments: Carries 8 infantry, is amphibious

BMP:
Cost: 1000
Move: Medium
Armor: Weak
Weapons: 30mm auto cannon
Crate upgrades:
Upgrade 1: Increased main gun firepower
Upgrade 2: Sagger ATGM

T-62:
Cost: 900
Move: Medium
Armor: Weak
Weapons: 90mm main gun, low damage
Crate upgrades:
Upgrade 1: Gains machine gun, anti-infantry
Upgrade 2: Increased main gun firepower
Prerequisites: Generals promotion

T-64:
Cost: 1100
Move: Slow
Armor: Medium
Weapons: 115mm main gun, medium damage
Crate upgrades:
Upgrade 1: Gains machine gun, anit-infantry
Upgrade 2: Gets a FLAMETHROWER!!
Prerequisites: Generals promotion

T-72:
Cost: 1500
Move: Fast
Armor: Strong
Weapons: 125mm main gun, heavy damage
Crate upgrades:
Upgrade 1: Gains machine gun, anti-infantry
Upgrade 2: Increased main gun firepower
Prerequisites: Generals promotion

2S1:
Cost: N/A
Move: Slow
Armor: Very strong
Weapons: Self-propelled artillery, fires a nuclear shell
Crate upgrades:
Upgrade 1: None
Upgrade 2: 20% increase in firepower damage
Prerequisites: Tech reinforcement pad
Comments: This is a special unit you get only by capturing a tech reinforcement pad.

Der mod ist ganz gut gemacht, die einheiten sehen auch recht gut aus.Nachteil:Die KI ist für die 2 Neuen Generäle nicht gescriptet worden.
 
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