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X47 Mod - V1.32 - für ZH

der_nebulus

der_nebulus
Persönlich bekannt
Zockerclub
Über 18 Jahre alt!
ziemlich cooler mod ... bringt viele veränderungen.. und ist easy zu installieren und deinstallieren da es nur 1 *.big datei ist

Installation:
Put the file in the Zero Hour main directory.

Un-installation:
Delete the file from the main directory.


This mod rebalances the game quite significantly, in an attempt to make it a bit less stupid in some areas. i.e. Col. Burton being more powerful than a Paladin Tank, which I noticed in single player at one point.
Build limits have been installed on Auroras and F-117 Bombers, which are very powerful.

The USA is orientated around the best air units, powerful super weapons and versatile ground units. They are expensive to run and have more restrictive build trees. The other teams will progress with upgrades and especially super weapons quicker, depending on how the player runs their army.

China is orientated around having a balanced side in all areas.

The GLA is designed to have pretty basic units mostly, but tough structures and armor with cheaper units and buildings.

Currently the AI does not use new units.



New Additions

USA:
Battleship
ATV Hovercraft Transport
F-35A JSF with Vertical Take Off/landing
Replaced A10 Strike with F-35 Carrier Strike
Moved most USA upgrades to the Strategy Center
USA Nuke Silo (Unfinished)
F-22 Stealth Addition
Pathfinder with Railgun (USA/Laser General Only)
F-117's equipped with 4 bombs
Other F-117’s effective against ships, equipped with missiles
New Recon Comanche
New AA Comanche
New Heavy Apache
New Blackhawk Transport/Med-Evac (Has Torpedo Type Weapon For Ships)
Mammoth Tank
New F-16 most effective against ships
B2 Stealth Bomber - Nuclear Payload
New Airfield (very large)
Pillbox
AH-1 Cobra
Skynet AI R&D Center - Super Weapon Development/Control Center – Computer Hacks
Naval Yard
KA-50 – Build Limit To 5
Leaflet Drop Cut (Lame)
Laser Paladin (Laser General Only)
Supply Drop


China:
GPS Hack added (Fits better here because of black lotus/hacker abilities)
Black lotus can hack money, and go inside internet centers
Chinese troop crawlers now able to navigate in water
Most upgrades now in the propaganda center
New MIG adapted to target ships
New SU-47 Bomber
Incorporated some general specific promotions
Naval Yard
Minelayer Tank
Frigate
Patrol Boat
KA-50
Napalm Strike
Missile Site (long range base defense)


GLA:
Airfield
AH-6 Littlebird (Machine gun only)
Suicide plane (Manual detonation)
Naval Yard
Suicide Boat
Sniper
Guard Tower
Black Market Nuke weapon added
Terror Cell added
Black market generates more money
Most upgrades in Palace/Black Market
GPS Hack Cut (Too high-tech for this side)
Base Defense Scud Launcher
Stolen Apache (Build limited to 1)
T-72 Replaces Scorpion (Default Side)


Misc:
Super Weapon charge times increased

Submarines have not been added since I cannot get them to dive/surface. This needs a way of changing the locomotor at will, not just one way. I have tried this many times. If someone has this working please get in touch.

Challenge Mode Particle Cannons Fixed.

Tooltips added for new EA V1.01 maps.

I have made the laser defense turret an infantry/air only weapon. Thus the laser general has been given standard patriots to augment this change.

The F-35 uses the king raptor model until I can get a proper one. If you'd like to give me a good one, I'd be more than happy to use it.

Added large starting amounts in skirmish. (Testing Purposes)

Standard teams have some units from their generals. I believe it’s stupid that the standard teams, (Which are the teams as a whole) do not benefit from individual general advances. While each general has not been entirely stripped, which would make generals a useless feature, the more useful units and some upgrades have been copied. Each general still chooses to specialize though. The GLA, by its cell nature, is exempt from this. The GLA does not have a lot of general specific units, only abilities.

T-72 Can Disarm Minefields.

The Napalm Bomb can be queued up behind the other Helix upgrades, but not with the upgrades behind the Napalm Bomb.

The Shell Map now shows some new units in a military airfield, and some challenge mode maps have been changed to give you more money.

It is now possible for China to hack Black Markets.

The Specter gunship model was stupid looking. It has been replaced with a C130 "Spooky" Specter Gunship, which is not perfect. It is obviously slower and so can get taken out easier.

The Boss general has been enabled in skirmish and challenge mode. In challenge mode the Boss plays her own unique campaign. The AI cannot control this team in skirmish, so it is player side only. If someone can make an AI script for this team, even if it’s the default Boss team, that would be very useful.

The old .CSF editor I used corrupted some entries. Please let me know if you find any.

The Base Defense Scud Launcher permanently clamps down when it attacks. This is an initial attempt to stop artillery units moving about all the time when defending. The hope is to have a selectable hold, or maneuver.

The Boss general has a few new things, and some refinements.

The GLA should not have an air force. The story here then is they salvaged some AH-6 choppers (Severe build limit). Suicide planes are an obvious addition though.

The Skynet Center, once upgraded, is very powerful. As soon as one of these structures is built by an enemy player, it is essential it is destroyed. It can hack other faction’s special powers, like China’s carpet bomb, or the GLA’s Anthrax bomb. It can also generate money, hack Radar and GPS systems to give stealth to ground units, and bankrupt other players.
 
AW: X47 Mod - V1.32 - für ZH

Where can I dopwnload this mod?


Öhm, this thread is from 2004, and this user is since 28.07.2006 23:44 inactive.
I think that we dont can help you.....sorry :-(
 
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